![]() ![]() TRANSFORMATION AND VIEWING: Three dimensional geometric and modeling transformations – Translation, Rotation, Scaling, composite transformations Three dimensional viewing – viewing pipeline, viewing coordinates, Projections, Clipping Visible surface detection methods. ![]() Three dimensional concepts Three dimensional object representations – Polygon surfaces- Polygon tables- Plane equations – Polygon meshes Curved Lines and surfaces, Quadratic surfaces Blobby objects Spline representations – Bezier curves and surfaces -B-Spline curves and surfaces. Two dimensional geometric transformations – Matrix representations and homogeneous coordinates, composite transformations Two dimensional viewing – viewing pipeline, viewing coordinate reference frame widow-to-viewport coordinate transformation, Two dimensional viewing functions clipping operations – point, line, and polygon clipping algorithms. Survey of computer graphics, Overview of graphics systems – Video display devices, Raster scan systems, Random scan systems, Graphics monitors and Workstations, Input devices, Hard copy Devices, Graphics Software Output primitives – points and lines, line drawing algorithms, loading the frame buffer, line function circle and ellipse generating algorithms Pixel addressing and object geometry, filled area primitives. ![]()
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